Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2023.1.8.8601 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise SDK 2023.1.8
Integration Details - Banks

A bank is a file generated by Wwise and composed of Events, sound structures, and/or media that will be loaded into the game's platform memory at a particular point in a game.

  • For more information on generating banks with Wwise, refer to the Wwise Help.
    Note: You may also wish to consult Using the Wwise Authoring API (WAAPI) for information on using Wwise's full authoring tool API, which replaced the older SoundFrame system that could be used to build SoundBanks. To generate banks with WAAPI, you'll have to learn to use the Wwise Authoring API Reference to call the ak.wwise.ui.commands.execute command and pass it an appropriate identifier, such as GenerateSelectedSoundbanksCurrentPlatform.
  • For general information about banks, how to refer to them in your game, and bank I/O concepts, see General Information.
  • For detailed information about the bank-loading API, see Loading Banks.
  • For a series of detailed examples about integrating your banks, see SoundBank Integration Samples.
See also

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise