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In some cases, there may be technical problems with the files that you previously imported, or you may be using temporary files as placeholders until you receive the files that you intend to use in your project. In these situations you need to replace media files that you have previously imported. You can do this in the Audio File Importer, or by using the Quick Replace shortcuts.
The following table lists the shortcuts you can use to replace media files previously imported into Wwise.
To |
Use this shortcut: |
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Replace existing SFX files and create new sound objects. |
Drag and drop the files. |
Replace SFX files. |
Alt+drag the files. |
Replace existing voice files and create new sound objects. |
Shift+drag the files. |
Replace voice files. |
Alt+Shift+drag the files. If you are replacing languages using this shortcut, make sure that the reference language is selected in the Language Selector. |
Using the Audio File Importer, you can replace existing SFX files in your project.
To replace existing SFX media files:
Do one of the following:
From the Wwise menu bar, click Project > Import Audio Files.
Right-click an object in the Actor-Mixer Hierarchy and select Import Audio Files from the menu.
The Audio File Importer opens.
Click Add or Add Folders.
The Open File dialog opens.
Browse to the location of the media files that you want to import.
Select the files, and click Open.
The selected files are loaded into the Audio File Importer.
In the Import Mode group, select Replace audio files.
In the Object Type group, select Import as Sound SFX.
Click Import.
The Importing dialog opens where you can view the progress of the import process.
Note | |
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If there are errors in the media files or conflicts, the Import Conflict Manager opens. For more information on how to deal with these conflicts, refer to Managing file import issues. |
You can replace existing voice media files in your project in the Audio File Importer in the Replace audio files mode. In this mode, the Conversion Settings option is not available. If you are localizing your project you will need to use the Localize Languages mode. For more information on localization, refer to Localizing your project.
To replace voice media files in your project:
Do one of the following:
From the Wwise menu bar, click Project > Import Audio Files.
Right-click a Sound Voice or a Work Unit in the Actor-Mixer Hierarchy and select Import Audio Files from the menu.
The Audio File Importer opens.
Click Add.
The Open dialog opens.
Browse to the location of the media files that you want to import.
Select the files, and click Open.
The selected files are loaded into the Audio File Importer.
In the Import Mode group, select Replace audio files.
In the Object Type group, select Import as Sound Voice.
From the Destination language list, select a language.
Note | |
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The list of project languages is created in Language Manager. For more information on project languages, refer to Managing languages. |
Click Import.
The Importing dialog opens where you can view the progress of the import process.
Note | |
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If there are errors in the media files or conflicts, the Import Conflict Manager opens. For more information on how to deal with these conflicts, refer to Managing file import issues. |
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