Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.8 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
- This integration was compiled against Unreal Engine version 5.2, 5.3 and 5.4. It was tested against Unreal Engine 5.4.
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Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-50767 Added new functions to set the parameters of the Outdoors Room of Spatial Audio.
- WG-72478 Added support for new Cooking Dependencies for Unreal Engine 5.5, allowing Incremental Cooking.
- WG-72572 Added Integrations version number to 22.1, 23.1 and 24.1.
- WG-74239 Added support for Unreal 5.5.
Performance Changes
- WG-73762 Wwise Project Database loads faster.
Bug Fixes
- WG-66975 Fixed: (Spatial Audio) Spatial Audio Volume's Fit to Geometry is at the bottom of the Details panel.
- WG-71245 Fixed: (Spatial Audio) Duplicated Blueprint actor with a Late Reverb Component becomes text.
- WG-73966 Fixed: Wwise Authoring can't be remote connected to a project on Mac.
- WG-74499 Fixed: Events sometimes do not pause correctly in the Sequencer.
Fixes for Community-Reported Bugs
- WG-73545 Fixed: Excessive logs after terminating sound engine.
- WG-73993 Fixed: Crashes in Execution Queue during exit.
- WG-74035 Fixed: (Spatial Audio) Spatial Audio uses the wrong API call.
- WG-74111 Fixed:
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errors occur when the Wwise Demo Game is opened in the Unreal Editor.
- WG-74328 Fixed: Errors occurred when loading certain Events and languages.