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Wwise SDK 2023.1.8

◆ MultiPositionType

MultiPositionType.

Note:
  • If a sound has diffraction enabled, it is treated as MultiPositionType_MultiDirections. MultiPositionType_MultiSources is not supported in this case.
See also
Enumerator
MultiPositionType_SingleSource 

Used for normal sounds, not expected to pass to AK::SoundEngine::SetMultiplePosition() (if done, only the first position will be used).

MultiPositionType_MultiSources 

Simulate multiple sources in one sound playing, adding volumes. For instance, all the torches on your level emitting using only one sound.

MultiPositionType_MultiDirections 

Simulate one sound coming from multiple directions. Useful for repositionning sounds based on wall openings or to simulate areas like forest or rivers ( in combination with spreading in the attenuation of the sounds ).

Definition at line 1089 of file AkTypes.h.


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