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Version
2023.1.9.8628
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Because game production is always a balancing act between optimizing quality and minimizing memory usage, you need to have the means to tweak and experiment with your properties and assets to deliver the best possible gaming experience within the constraints of each platform. In Wwise, you can customize assets, properties, and Conversion Settings per platform all within the same project. In addition, you can customize some language properties and Conversion Settings for the localization of your project. Using the simulation and profiling tools, you can verify your work to ensure that you have built successful language and platform versions.
When you have completed the audio production for each language and platform in your project, you can generate the individual SoundBanks for each simultaneously. For more information about working with SoundBanks refer to Managing SoundBanks.
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