Wwise SDK 2023.1.6
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The Wwise Sound Engine offers offline rendering that allows for non-real-time, compute-intensive audio generation and the synchronization of audio processing with compute-intensive video generation.
![]() | Caution: Care must be taken when enabling offline rendering in applications that use the synchronous AK::SoundEngine::LoadBank and AK::SoundEngine::UnloadBank APIs. See Audio Rendering Thread for details. |
An audio capture callback can be registered using AK::SoundEngine::RegisterCaptureCallback
, which provides a mechanism for accessing the rendered audio buffers.
The following is an example that illustrates one possible implementation of offline rendering:
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