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Getting to know the Transport Control

When you are editing sound, music, or motion properties you need to be able to audition your work. In Wwise, when you select a sound, music, container, or Event object, it is automatically loaded into the Transport Control where you can audition it. The name of the object along with its associated icon are displayed in the title bar.

The Transport Control consists of two different areas:

[Note]Note

Dialogue Events are not loaded into the Transport Control; however, the objects assigned to a path can be loaded.

Playback Control area

The Transport Control contains the traditional controls associated with the playback of audio, such as play, stop, and pause buttons. You can also determine how objects will be played back using the Transport Control settings. By selecting or deselecting these settings, you can specify whether the original or converted object is played and whether objects excluded from the current platform will be played or not.

[Note]Note

You cannot play back an Actor-Mixer or bus, so they are not loaded into the Transport Control when selected.

The Playback Control area also contains a series of indicators that change color when certain properties or behaviors have been previously applied to the object that is playing. The following table lists the property and Action parameter indicators in the Transport Control.

Icon

Name

Indicates

Delay

A delay has been applied to an object in an Event or a Random or Sequence Container.

Fade

A fade has been applied to an object in an Event or a Random or Sequence Container.

For more information on editing these properties for objects, refer to the following sections:

Also, keep in mind for design purposes that you can use the Play - Bypass properties shortcut.

Hold Shift while clicking Play to have Wwise play the loaded object while bypassing its properties. That is, somewhat like a PFL (Pre-Fader Listen) found in some DAWs, Wwise will play the object without its hierarchical properties (including such things as volume, pitch, filters, delays, Effects, Auxiliary Sends, Attenuation Curves, RTPC curves, States, positioning, and bus routing), but with its behaviors (such as fades, trims, loop points, and random and sequence playback) still intact.

[Warning]Be Careful!

If you use the Play - Bypass properties shortcut, the resulting sound may be uncomfortably loud or off-pitch.

Clicking on the Transport's Play button plays the clip from the Play Cursor's position. Clicking on the Play button while a Play Cursor continues to run will add another Play Cursor that will concurrently play from the same starting position as the first Play Cursor.

Game Syncs area

In addition to the traditional playback controls, the Transport Control has a Game Syncs area that contains all the States, Switches, Triggers, and RTPCs associated with the currently selected object. You can use the Transport Control as a mini simulator to test out your sounds, music, and motion, and simulate changes in the game. During playback, you can change between States and Switches, and audition the Game Parameters and their mapped values.

For more information on working with Game Syncs, refer to the following sections:


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