Wwise SDK 2023.1.8
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Sets an object's reference value. Refer to Wwise Objects Reference for more information on the references available on each object type.
Name | Type | Description |
---|---|---|
object * | any of: | The ID (GUID), name, or path of the object which has the reference. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
platform | any of: | The ID (GUID) or unique name of the platform to link the reference. Set to null-guid for unlinked reference. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
reference * | string | The name of the reference to set. Refer to Wwise Objects Reference for more information on the references available. |
value * | any of: | The ID (GUID), name, path or definition of the object to be referred to. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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