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The Advanced Profiler - SoundBanks tab displays information about the SoundBanks that have been implicitly or explicitly loaded into memory, including the SoundBank size, the number of media files it contains, and the location in memory where the media has been loaded. SoundBanks are explicitly loaded into memory when the LoadBank() function is used.
Interface Element |
Description | |||
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables. | ||||
Name |
The name of the SoundBank loaded into memory. | |||
Media Memory |
The amount of memory taken by the SoundBank and its corresponding media files. In the case of streamed media or auto-defined SoundBanks, Media Memory will be 0 bytes. In the latter case, SoundBanks automatically defined by Wwise for Events only include the Event and referenced Structures, and explicitly exclude media. Depending on the size of the SoundBank, the memory value will be displayed in either bytes, kilobytes (KB), or megabytes (MB). | |||
Object Memory |
The amount of memory that has been taken up by the sound structures loaded from the SoundBank. | |||
Wwise Objects |
The number of Wwise objects, such as sound and motion objects, containers, Actor-Mixers, and busses, that are currently loaded into memory. | |||
Media Files |
The number of media files that are currently loaded into memory. | |||
Memory Category |
The name of the memory category into which the SoundBank media has been loaded. | |||
Explicit Load |
Displays whether the SoundBank has been explicitly loaded using the LoadBank() function or implicitly, using the
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