Wwise SDK 2023.1.8
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#include <AK/SoundEngine/Common/AkTypes.h>
#include <AK/Tools/Common/AkPlatformFuncs.h>
#include <AudioToolbox/AudioToolbox.h>
Go to the source code of this file.
Classes | |
struct | AkAudioSessionProperties |
struct | AkAudioCallbacks |
struct | AkPlatformInitSettings |
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
AK::SoundEngine | |
AK::SoundEngine::iOS | |
Macros | |
#define | AKMOTION_RESIDENT_MODE (0x80000000) |
Typedefs | |
typedef AKRESULT(* | AK::SoundEngine::iOS::AudioInputCallbackFunc) (const AudioBufferList *io_Data, void *in_pCookie) |
typedef void(* | AK::SoundEngine::iOS::AudioInterruptionCallbackFunc) (bool in_bEnterInterruption, void *in_pCookie) |
Functions | |
AKSOUNDENGINE_API void | AK::SoundEngine::iOS::ChangeAudioSessionProperties (const AkAudioSessionProperties &in_properties) |
AKSOUNDENGINE_API AkDeviceID | AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex) |
Main Sound Engine interface, specific iOS.
Definition in file AkiOSSoundEngine.h.
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