Remove all image sources matching in_AuxBusID
and in_gameObjectID
that were previously added via SetImageSource
. Both in_AuxBusID
and in_gameObjectID
can be treated as wild cards matching all aux buses and/or all game object, by passing AK_INVALID_AUX_ID
and/or AK_INVALID_GAME_OBJECT
, respectively.
- 参照
-
- 引数
-
in_AuxBusID | Aux bus that was passed to SetImageSource, or AK_INVALID_AUX_ID to match all aux buses. |
in_gameObjectID | Game object ID that was passed to SetImageSource, or AK_INVALID_GAME_OBJECT to match all game objects. |