You will need to import your SFX or voice media files into Wwise at different times and for different reasons, depending on how you intend to use these media files. Usually you would import files in the following situations:
To bring media files into your project at the beginning of the project, or as the files become available.
To replace media files that you have previously imported. For example, you might want to replace placeholders or temporary files that you used at the beginning of the project.
To bring language media files into the project for localization. For more information on localization, refer to Localizing your project.
In Wwise, you can import the media files into your project using the Audio File Importer, or you can use the Quick Import shortcuts to carry out your audio file imports.
The following table lists the shortcuts you can use to import media files into Wwise.
| Tip |
---|
If you use a spreadsheet program to manage the thousands of voice assets in your project, you can use the Voice Asset Importer to quickly create the corresponding Sound Voice objects in Wwise. For more information on importing voice assets into Wwise, refer to Importing voice assets from a text file.
|
File path length limitations in Wwise
On Windows, the maximum length of the combined filename and file path is about 256 characters. This can cause errors when importing or converting media files. Files at or near the maximum length might be successfully imported into Wwise but then produce errors during subsequent conversion.
A workaround is to reduce the length of the filename and its path. Refer to Managing non-recoverable errors.
Tell us about your project. We're here to help.
Register your project and we'll help you get started with no strings attached!
Get started with Wwise