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2022.1.18.8567
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2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
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2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2022.1.18
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Structure of an entry in the AkMixerInputMap map. 更多...
#include <AkMixerInputMap.h>
Public 成员函数 | |
AkInputMapSlot () | |
User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. 更多... | |
bool | operator== (const AkInputMapSlot &in_Op) const |
Public 属性 | |
KEY | key |
USER_DATA * | pUserData |
Key. 更多... | |
Structure of an entry in the AkMixerInputMap map.
Collection class to manage inputs in mixer plugins. The inputs are identified by their context. The type of data attached to it is the template argument USER_DATA. The collection performs allocation/deallocation of user data via AK_PLUGIN_NEW/DELETE(). Usage
// Init AkMixerInputMap<void*, MyStruct> m_mapInputs; m_mapInputs.Init( in_pAllocator ); // in_pAllocator passed at plugin init.
// Add an input. m_mapInputs.AddInput( in_pInput ); // void * in_pInput
// Find an input MyStruct * pInput = m_mapInputs.Exists( in_pInputContext ); // void * in_pInputContext passed to ConsumeInput()
// Iterate through inputs. AkMixerInputMap<MyStruct>::Iterator it = m_mapInputs.End(); while ( it != m_mapInputs.End() ) { MyStruct * pInput = (*it).pUserData; ... ++it; }
在文件 AkMixerInputMap.h 第 62 行定义.