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Wwise Unreal Integration Documentation
Release Notes 2022.1.18

Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.18 release of the integration (in addition to upgrading to the new Unreal build).

Note:
This integration does not support experimental Unreal Engine features.
Note:
  • This integration was compiled against Unreal Engine version 4.27, 5.3, 5.4, and 5.5. It was tested against Unreal Engine 5.5.
  • Deprecation Notice: Support for Unreal Engine 4.27 will be removed in a future minor release. We recommend that you use Unreal Engine 5.2 or later.

Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-75148 Added official support for Unreal Engine 5.5.

Performance Changes

  • WG-74873 AkAudio no longer blocks in UAkAudioType::FinishDestroy() while waiting for SoundBanks to unload.

Bug Fixes

  • WG-74508 Fixed: (Spatial Audio) Crash when opening surface editor on a SurfaceReflectorSetComponent after changing to a brush with fewer surfaces.
  • WG-74607 Fixed: Changing any property while playing in editor stops playing sounds.
  • WG-74678 Fixed: Unreal crash on exit after manipulating an Ak Late Reverb component.

Fixes for Community-Reported Bugs

  • WG-70258 Fixed: Motion plug-in does not recognize controllers if no controllers are connected at initialization.
  • WG-74523 Fixed: Crash on FileCache deletion when PackagedFile requested a cancel on the same thread. Followed UE5 recommendation to delete on game thread.
  • WG-74537 Fixed: Random noise sometimes occurs when stopping an Audio Input.
  • WG-74575 Fixed: Renamed Sound Voice Events appear as "UAsset Missing" in the Wwise Browser.
  • WG-74692 Fixed: Possible crash when generating SoundBanks from Wwise Authoring.
  • WG-74884 Fixed: Memory leak in UAkRoomComponent in Unreal Edtior.

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