Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.18 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
- This integration was compiled against Unreal Engine version 4.27, 5.3, 5.4, and 5.5. It was tested against Unreal Engine 5.5.
- Deprecation Notice: Support for Unreal Engine 4.27 will be removed in a future minor release. We recommend that you use Unreal Engine 5.2 or later.
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Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-75148 Added official support for Unreal Engine 5.5.
Performance Changes
- WG-74873 AkAudio no longer blocks in
UAkAudioType::FinishDestroy()
while waiting for SoundBanks to unload.
Bug Fixes
- WG-74508 Fixed: (Spatial Audio) Crash when opening surface editor on a SurfaceReflectorSetComponent after changing to a brush with fewer surfaces.
- WG-74607 Fixed: Changing any property while playing in editor stops playing sounds.
- WG-74678 Fixed: Unreal crash on exit after manipulating an Ak Late Reverb component.
Fixes for Community-Reported Bugs
- WG-70258 Fixed: Motion plug-in does not recognize controllers if no controllers are connected at initialization.
- WG-74523 Fixed: Crash on FileCache deletion when PackagedFile requested a cancel on the same thread. Followed UE5 recommendation to delete on game thread.
- WG-74537 Fixed: Random noise sometimes occurs when stopping an Audio Input.
- WG-74575 Fixed: Renamed Sound Voice Events appear as "UAsset Missing" in the Wwise Browser.
- WG-74692 Fixed: Possible crash when generating SoundBanks from Wwise Authoring.
- WG-74884 Fixed: Memory leak in UAkRoomComponent in Unreal Edtior.