Wwise SDK 2022.1.18
|
This page documents the versions of the various tools used to build the different versions of the Wwise Sound Engine.
The following versions of Microsoft Visual Studio are used to build the Wwise libraries:
You will notice that the Wwise SDK installation directories are suffixed with "_vc" + version number (such as "_vc140" or "_vc150") for both Win32 and x64:
If you are using a different version of Visual Studio, or if you don't want your game to depend on either of the above-mentioned versions of the CRT DLL, you can link to the libraries from the Debug (StaticCRT), Profile (StaticCRT), and Release (StaticCRT) folders instead.
Note: Please make sure that the DirectX® SDK's environment variable DXSDK_DIR points to the proper directory if you have multiple versions of the SDK. |
Windows Software Development Kit: 10.0
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise