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The Property Editor displays all the properties associated with a particular project element within your project. You can load a particular object into the Property Editor by double-clicking the object in a number of different views, such as the Audio tab of the Project Explorer, the Contents Editor, and the Capture Log. You can load a Game Sync into the Property Editor by double-clicking any one of the following in the Game Syncs tab of the Project Explorer:
Switch Group
Switch
State Group
State
Game parameter
Trigger
To display a project element's properties from the Designer layout:
In the Designer layout, do one of the following:
Select an object in the Audio tab of the Project Explorer.
Select a game sync in the Game Syncs tab of the Project Explorer.
The following occurs:
The object's properties are displayed in the Property Editor.
All child objects contained within the object or Game Sync are displayed in the Contents Editor.
Select an object in the Audio tab of the Project Explorer. | |
The object is loaded in the Property Editor. | |
Its child objects are loaded in the Contents Editor. |
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