menu
 
Version
2022.1.19.8584

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Assigning States to Objects and Busses

After you have created and defined the States for your project, you are ready to assign State Groups and States to objects and Busses so that the sounds, music, and motion can match what is going on in game. You can then make specific adjustments to the properties to further differentiate the sound, music, or motion.

An object must first subscribe to one or multiple State Groups, and then all States within those State Groups are automatically assigned to the object. Each object can subscribe to multiple State Groups. You can also assign State Groups at each level in the Master-Mixer, Actor-Mixer, or Interactive Music Hierarchy.

To assign a State Group to an object:

  1. Load an object into the Property Editor.

  2. Switch to the States tab.

  3. Click the group selector (>>) button and select the State Group that you want to assign to the object.

    The associated States appear in the list. The object is now subscribed to the States in the selected State Group.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise