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◆ AkFloorPlane

Define the orientation of the the floor plane with respect to the X,Y,Z axes, and which axes represent the side, front and up vectors as a basis for rotations in Wwise. AkFloorPlane is used in to orient the Game Object 3D Viewer in Wwise, and in the transformation of geometry instances in Wwise Spatial Audio.

Enumerator
AkFloorPlane_XZ 

The floor is oriented along the ZX-plane. The front vector points towards +Z, the up vector towards +Y, and the side vector towards +X.

AkFloorPlane_XY 

The floor is oriented along the XY-plane. The front vector points towards +X, the up vector towards +Z, and the side vector towards +Y.

AkFloorPlane_YZ 

The floor is oriented along the YZ-plane. The front vector points towards +Y, the up vector towards +X, and the side vector towards +Z.

AkFloorPlane_Default 

The Wwise default floor plane is ZX.

Definition at line 170 of file AkSoundEngine.h.


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