Wwise SDK 2022.1.18
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Go to the source code of this file.
Classes | |
struct | AkStreamMgrSettings |
struct | AkDeviceSettings |
struct | AkFileDesc |
struct | AkIOTransferInfo |
struct | AkAsyncIOTransferInfo |
struct | AkIoHeuristics |
class | AK::StreamMgr::IAkLowLevelIOHook |
Base interface for Low-Level I/O hooks. Defines common methods across both types of hooks. More... | |
class | AK::StreamMgr::IAkIOHookBlocking |
class | AK::StreamMgr::IAkIOHookDeferredBatch |
struct | AK::StreamMgr::IAkIOHookDeferredBatch::BatchIoTransferItem |
class | AK::StreamMgr::IAkIOHookDeferred |
class | AK::StreamMgr::IAkFileLocationResolver |
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
AK::StreamMgr | |
Audiokinetic Stream Manager's implementation-specific interfaces of the Low-Level IO submodule. | |
Functions | |
Audiokinetic implementation-specific Stream Manager factory. | |
AKSOUNDENGINE_API IAkStreamMgr * | AK::StreamMgr::Create (const AkStreamMgrSettings &in_settings) |
AKSOUNDENGINE_API void | AK::StreamMgr::GetDefaultSettings (AkStreamMgrSettings &out_settings) |
AKSOUNDENGINE_API IAkFileLocationResolver * | AK::StreamMgr::GetFileLocationResolver () |
AKSOUNDENGINE_API void | AK::StreamMgr::SetFileLocationResolver (IAkFileLocationResolver *in_pFileLocationResolver) |
Stream Manager: High-level I/O devices management. | |
AKSOUNDENGINE_API AkDeviceID | AK::StreamMgr::CreateDevice (const AkDeviceSettings &in_settings, IAkLowLevelIOHook *in_pLowLevelHook) |
AKSOUNDENGINE_API AKRESULT | AK::StreamMgr::DestroyDevice (AkDeviceID in_deviceID) |
AKSOUNDENGINE_API AKRESULT | AK::StreamMgr::PerformIO () |
AKSOUNDENGINE_API void | AK::StreamMgr::GetDefaultDeviceSettings (AkDeviceSettings &out_settings) |
Stream Manager: Cache management. | |
AKSOUNDENGINE_API void | AK::StreamMgr::FlushAllCaches () |
Scheduler type flags. | |
#define | AK_SCHEDULER_BLOCKING (0x01) |
#define | AK_SCHEDULER_DEFERRED_LINED_UP (0x02) |
typedef void(* | AkIOCallback) (AkAsyncIOTransferInfo *in_pTransferInfo, AKRESULT in_eResult) |
typedef void(* | AkBatchIOCallback) (AkUInt32 in_uNumTransfers, AkAsyncIOTransferInfo **in_ppTransferInfo, AKRESULT *in_peResult) |
Language management. | |
typedef void(* | AK::StreamMgr::AkLanguageChangeHandler) (const AkOSChar *const in_pLanguageName, void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | AK::StreamMgr::SetCurrentLanguage (const AkOSChar *in_pszLanguageName) |
AKSOUNDENGINE_API const AkOSChar * | AK::StreamMgr::GetCurrentLanguage () |
AKSOUNDENGINE_API AKRESULT | AK::StreamMgr::AddLanguageChangeObserver (AkLanguageChangeHandler in_handler, void *in_pCookie) |
AKSOUNDENGINE_API void | AK::StreamMgr::RemoveLanguageChangeObserver (void *in_pCookie) |
Audiokinetic's implementation-specific definitions and factory of overridable Stream Manager module. Contains the default Stream Manager's implementation-specific interfaces that altogether constitute the Low-Level I/O submodule. This submodule needs to be implemented by the game. All I/O requests generated by the Stream Manager end up to one of the I/O hooks defined herein. Read Low-Level I/O to learn more about the Low-Level I/O.
Definition in file AkStreamMgrModule.h.
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