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Property Editor: Switch Group

The Switch Group Property Editor is where you map the different Switches within the Switch Group to a specific Game Parameter. After the mapping is complete, the parameter values coming from the game will determine which Switch is active within a Switch Container, resulting in different sounds, music, or motion objects playing. Switch changes then will be based on parameter values from the game.

Interface Element

Description

Name

The name of the Switch Group.

Notes

Additional information about the Switch Group.

Game Parameter

Use Game Parameter

Determines whether the Switches within the Switch Group are mapped to Game Parameter values.

If they are mapped, the active Switch can be driven by the parameter values coming from the game.

Default value: false

(Graph View)

A graphical representation of the relationship between an in-game parameter (X axis) and the Switches within a Switch Group in Wwise (Y axis).

Zooms in towards the center of the graph view.

Resets the graph view to the default zoom factor ratio of 1:1.

Zooms out from the center of the graph view.

Coordinates

X

The coordinate along the X axis of the selected control point.

If more than one control point is selected, the field displays a value of 0, so that you can increase or decrease the value of all selected control points relative to their current values. For example, if you select two control points and type -5 in the X text box, both control points will move to the left by 5 units.

Y

The coordinate along the Y axis of the selected control point.

If more than one control point is selected, the field displays a value of 0, so that you can increase or decrease the value of all selected control points relative to their current values. For example, if you select two control points and type -5 in the Y text box, both control points will move down by 5 units.

(Game Parameter)

The Game Parameter (or MIDI controller) that is mapped to the different Switches within this Switch Group.

[Note]Note

If a MIDI controller is used then the Switch Group can only be used in a MIDI playback context. A MIDI playback context is any object in the Actor-Mixer Hierarchy that is played as a result of a MIDI note-on/off event.

As an example, consider an Interactive Music Segment that contains a MIDI clip and has specified a Switch Container as its MIDI target. Each of the MIDI clip's note-on/off events will be directed towards the Switch Container with the associated MIDI playback context. Also, each MIDI controller event on the specified MIDI controller (controlling the Switch Group) will update the Switch Group with the associated MIDI playback context.

Opens the New Switch dialog box where you can name the Switch that you want to create.


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