The following sections list and describe the changes to Wwise between version 2018.1.8 and version 2018.1.9. For earlier versions, please refer to Previous Release Notes. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2018.1.x versions.
| Note: Plug-in Developers This version of Wwise supports plug-ins built with Wwise 2018.1. For plug-ins built with older versions of Wwise, developers must recompile and repackage them with a compatible version. |
Platform SDK Changes
- Lumin SDK: Updated SDK to 0.22.0.
- PS4 SDK: Updated SDK to 6.508.031.
- Stadia SDK: Added SDK 1.34.
- Switch SDK: Updated SDK to 8.3.0.
- Xbox One XDK: Updated XDK to 10.0.17134.5049 (July 2018 QEF5).
New Features
- WG-43522 (Linux) PulseAudio is now the default System Sink on Linux.
- WG-44662 Added preliminary support for Stadia.
Performance Changes
- WG-43686 Fixed: Performance issue in the Master Mixer view when connecting to a game with a large bus hierarchy.
- WG-44270 Small performance fix for ADPCM on Switch and older ARM CPUs.
Behavior Changes
- WG-44336 Behavior Change: Following the fix of WG-14711, we removed a legacy behavior where the music bar and beat notifications were sometimes sending an extra notification near the end of a segment. In consequence, any workaround implemented by a game to handle this situation should be reverted.
Bug Fixes
- WG-14711 Fixed: Music sync callbacks can trigger an extra illegal beat at the end of a bar with certain BPM values.
- WG-37311 Fixed: Possible crash when calling AK::SoundEngine::RegisterBusMeteringCallback from the game thread.
- WG-42340 Fixed: Soundbanks containing CrankCaseAudio REV data were sometimes not binary identical at each generation. Fixed: Overall stability fixes.
- WG-42488 Fixed: (UWP) Gamepad vibration would persist for several seconds after Motion output was removed.
- WG-43113 Fixed: Crash when loading project with invalid Music Switch Container or Dialogue Event arguments.
- WG-43336 Fixed: Rare crash while generating banks.
- WG-43438 Fixed: Plug-ins generated with wp.py cannot build when located on a different drive than WWISEROOT%.
- WG-43480 Fixed: Severe delay when connecting to a game with a large bus hierarchy.
- WG-43586 Fixed: Project change notifications are not always shown when doing file operations outside of Wwise.
- WG-43814 Fixed: Wrong application of static values in-game on Exclusive RTPCs upon Wwise connection.
- WG-43832 Fixed: Crash when initializing sound engine in 5.1 and 7.1 on Android.
- WG-44023 Fixed: AK_ENABLE_ASSERTS not defined in some Sound Engine solutions for Windows.
- WG-44057 Custom Command files now have versions.
- WG-44110 Fixed: (Linux) PulseAudio sink plug-in may be initialized with non-optimal buffer attributes.
- WG-44160 Fixed: Wwise freeze/crash when right-clicking on the Target field of a Post Event Action.
- WG-44194 Fixed: Crash in Dynamic Dialogue editor when selecting "Remove Path(s)" context menu option with nothing selected.
- WG-44234 Fixed: Rare crash on nullptr access when performing an undo action on a Sound SFX object.
- WG-44267 Fixed: (Android) Crash when initializing the sound engine with an unsupported speaker setup.
- WG-44280 Fixed: Migration of very large Work Unit files (over 10,000,000 XML node objects in the file) was potentially causing incomplete projects.
- WG-44541 Fixed: Failure to write converted files for concurrent instances.
- WG-44544 Fixed: Opening a new Multi Editor window does not always update or disable properties correctly.
- WG-44566 Fixed: Crash on NSW when changing primary output device, or some scenarios involving a temporary loss of audio hardware.
- WG-44700 Fixed: Possible audio glitch when using EQ on multichannel files.
- See also
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