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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2017.1.0.6302.726

This release delivers the Wwise SDK update for Wwise 2017.1.0, and compatibility with Unity 2017.1.

Compatibility:

  • Wwise SDK: 2017.1.0
  • Unity: Unity 2017.1 (Personal or Pro).
    Note:Important note: This integration has not been tested on Unity 4.
    Platforms: Wwise Unity Integration tested on:
    Mac
    Windows
    Unity 2017.1.0f3
    Android
    iOS
    Linux
    PS4
    PS Vita
    tvOS
    UWP (Universal Windows Platform)
    Xbox One
    Unity 5.6.1p1
    Switch Unity for Switch 1.0.1 (Unity 5.5.0p1 with Nintendo SDK 1.4.0)

New Features:

Migration Notes:

  • The Wii U platform is no longer supported.
  • The functionality encompassing the auto-registration of GameObject's has been moved to the Unity Integration Extensions. See more details about this change in the Wwise Installation and Migration Guide.
  • There are a number of breaking changes made to the AkCallbackManager, which are detailed in the Important Migration Notes 2017.1 page.

Resolved Issues:

  • WG-27479: Made callback buffer size configurable via AkInitializer.
  • WG-30791: Added WwiseTypes. See Wwise Types for more information.
  • WG-31155: Fixed AkMemSettings and AkChannelConfig so that their methods do not check for SoundEngine initialization.
  • WG-31735: Added hooks enabling users to easily extend or remove auto-registration of GameObjects. See Unity Integration Extensions for more information.
  • WG-32348: Fixed XML parsing of SoundBanksInfo file.
  • WG-32657: Reduced memory allocations when using callback classes, and removed foreach statements.
  • WG-33303: Added support for AK_MusicPlaylistSelect.
  • WG-34003: Installation procedure will not deactivate other native plugins in the project anymore.

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