Version
Wwise gives you additional tools to manage the selection and playback of paths within your game. For each path within a Dialogue Event, you can assign Probability and Weight values. When there are several matching paths, these properties define the likelihood that a path will be selected and the corresponding audio structure will be played back.
To assign probability and weighting to paths:
Load a Dialogue Event into the Dialogue Event Editor.
Use the Probability slider to assign a probability to the path.
The probability value determines the likelihood that when a particular path is selected, it will result in audio being played back. The final playback probability is the combination of the probability of the selected path and the Dialogue Event.
Use the Weight slider to assign a weight to the path.
The weight value helps to prioritize certain paths over others. Paths with a higher weight are more likely to be selected in the case where there are other matching paths. When a matching path has a weight of 100, other matching paths with a weight below 100 are automatically discarded. When a matching path has a weight of 0, it is discarded unless all other matching paths also have a weight of 0.
Note | |
---|---|
The Weight option is only available when the Dialogue Event is in 'Weighted' mode. |
Related Topics
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise