Wwise SDK 2022.1.17
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Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds are stopped. See AK::SoundEngine::StopAll
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Name | Type | Description |
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gameObject * | integer | Specify a game object to stop only playback associated to the provided game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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