Version

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Wwise SDK 2022.1.17
ak.soundengine.stopAll

Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds are stopped. See AK::SoundEngine::StopAll.

Arguments

Name Type Description
gameObject * integer Specify a game object to stop only playback associated to the provided game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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