Wwise SDK 2022.1.17
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Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume
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Name | Type | Description |
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emitter * | integer | Associated emitter game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
listener * | integer | Associated listener game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
controlValue * | number | A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 attenuate the sound, and values greater than 1 amplify it. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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