Version

menu_open
Wwise SDK 2022.1.17
ak.soundengine.setGameObjectOutputBusVolume

Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume.

Arguments

Name Type Description
emitter * integer Associated emitter game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
listener * integer Associated listener game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
controlValue * number A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 attenuate the sound, and values greater than 1 amplify it.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise