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This error indicates that the sound engine could not generate the next audio buffer in time to avoid buffer exhaustion. The audio output may have glitched.
Probable causes:
The general CPU load is very high.
Other threads are pre-empting the audio thread.
The audio load is very high (too many voices to process).
Recommended resolution steps:
Connect the Wwise profiler and evaluate the CPU %, the number of voices and the number and type of effects running.
Find ways to cull some voices with instance limiting.
Find ways to cull some voices and game objects from the game side (objects 10 km from the listener don't need to exist at all).
Send voices to virtual earlier.
Reduce the number or quality of effects.
Change the codec used for sources or the compression quality (Vorbis is more CPU intensive than the rest, in many quality settings).
Connect a code profiler to your game and check if there are other threads with equal or higher priority that may be pre-empting the audio thread.
Make sure your sound engine thread priorities are higher than the normal game threads.
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