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After auditioning an Event module in the Soundcaster, you may decide that you want to make changes to the properties of the objects associated with the Event. Event Actions can temporarily change the properties of objects. Before changing the properties, you should reset the properties back to their original values. For more information on working with Events and Event Actions, refer to Working with Events. You can reset Event Actions in each module, and in the master control area of the Soundcaster for all modules.
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In the master control area, you can also clear all music tracks from being forced to play in the Soundcaster. |
To reset Event Actions in the master control area:
In the master control area, click the Reset icon.
The Reset menu opens.
In the Reset menu, select one of the following:
Reset All to reset all objects to their original settings.
Reset All Random and Sequence Containers to clear all random and sequence actions that have been triggered for the objects.
Reset All Game Parameters to clear all Game Parameters that have been triggered for the objects.
Reset All States to clear all Set State actions for objects.
Reset All Switches to clear all Set Switch actions that have been set for the objects.
Reset All Set Mute to clear all mute actions that have been triggered for the objects.
Reset All Set Voice Pitch to clear all pitch actions that have been triggered for the objects.
Reset All Set Voice Volume to clear volume actions that have been triggered for the objects.
Reset All Set Bus Volume to clear volume actions that have been triggered for the objects.
Reset All Set Voice Low-pass Filter to clear all Low-Pass Filter actions that have been triggered for the objects.
Reset All Bypass Effect to clear all bypass effects actions that have been triggered for the objects.
Reset All Set Effect to clear all set effect actions that have been triggered for the objects.
Reset All Music Tracks Force Usage to clear forcing the playback of a specific track in the Soundcaster.
Reset All Source Editor Play Cursors to clear manually triggered play cursors in the Source Editor.
Reset Attenuation Preview to reset the distance, angle, obstruction, occlusion, diffraction and transmission values set on the objects to their default values.
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The Reset function in the master control area includes additional commands. For information about resetting Random and Sequence Containers, refer to Playing Back Soundcaster Modules. To reset States, Switches, and Game Parameters, refer to Simulating with Game Syncs. |
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