Wwise SDK 2022.1.17
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Structure of an entry in the AkMixerInputMap map. More...
#include <AkMixerInputMap.h>
Public Member Functions | |
AkInputMapSlot () | |
User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. More... | |
bool | operator== (const AkInputMapSlot &in_Op) const |
Public Attributes | |
KEY | key |
USER_DATA * | pUserData |
Key. More... | |
Structure of an entry in the AkMixerInputMap map.
Collection class to manage inputs in mixer plugins. The inputs are identified by their context. The type of data attached to it is the template argument USER_DATA. The collection performs allocation/deallocation of user data via AK_PLUGIN_NEW/DELETE(). Usage
// Init AkMixerInputMap<void*, MyStruct> m_mapInputs; m_mapInputs.Init( in_pAllocator ); // in_pAllocator passed at plugin init.
// Add an input. m_mapInputs.AddInput( in_pInput ); // void * in_pInput
// Find an input MyStruct * pInput = m_mapInputs.Exists( in_pInputContext ); // void * in_pInputContext passed to ConsumeInput()
// Iterate through inputs. AkMixerInputMap<MyStruct>::Iterator it = m_mapInputs.End(); while ( it != m_mapInputs.End() ) { MyStruct * pInput = (*it).pUserData; ... ++it; }
Definition at line 62 of file AkMixerInputMap.h.
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