Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.17.8543 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Simulating with Game Syncs

In the Soundcaster you also have access to the game syncs that you have created for your project. You can audition the States, Switches, RTPCs, and Triggers as they are applied to your sounds, music, and motion objects, both in game and in Wwise. By connecting to your game and adding the appropriate modules to the Soundcaster, you can audition, test, and mix, using game syncs, in real time with the game action.

When the Show All buttons are selected, all created game syncs are displayed in the Game Syncs area of the Soundcaster. Otherwise, only the game syncs associated with the Wwise objects loaded in the Soundcaster will be displayed.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise