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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2019.1.0.6947.1394

This release delivers the Wwise SDK update for Wwise 2019.1.0.

Compatibility:

  • Wwise SDK: 2019.1.0
  • Unity: Unity 5.6, 2017.4, 2018.1, 2018.2, 2018.3 (Personal or Pro).
    Note:Important note: This integration does not support Unity 4. Compatibility with Unity versions not listed above is not guaranteed.
Platforms: Wwise Unity Integration tested on:
Android
iOS
Mac
PS4
Switch
Windows
Xbox One
Unity 2018.3.7f1
Linux
tvOS
UWP (Universal Windows Platform)
Unity 2018.3.0f2
Magic Leap (Lumin OS) Unity for Magic Leap Technical Preview (Unity-2018.1.0f2-MLTP6 with ML SDK 0.16.0)

Resolved Issues:

  • WG-26971 Ensured propagation of Wwise object renames throughout the Unity project.
  • WG-36815 Fixed: The Advanced Profiler's Listeners tab does not refresh Game Object or Listener names.
  • WG-38842 Set updated SoundBanks to properly reload in the Unity editor.
  • WG-39769 Changed the AkSurfaceReflector component to now associate with an AkRoom component.
  • WG-40552 AkAmbient no longer uses an awkward editor for the Large_Mode positioning type. Instead, we use child objects that contain the AkAmbientLargeModePositioner component as the position source for multi-positioning.
  • WG-41010 Added the proper icons for Acoustic Textures and Game Parameters to the Wwise Picker.
  • WG-41282 Added AkSurfaceReflector as the drag-n-drop target for Acoustic Textures.
  • WG-42073 Made all Python build scripts compatible with Python 3.
  • WG-42081 (Linux) Removed 32-bit support.
  • WG-42133 (Switch) Made all available plug-ins usable on the platform.
  • WG-42208 Fixed: (tvOS) Wrong path to DSP plug-ins.

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