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Wwise SDK 2022.1.17

◆ SetSwitch() [2/2]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetSwitch ( const char *  in_pszSwitchGroup,
const char *  in_pszSwitchState,
AkGameObjectID  in_gameObjectID 
)

Sets the state of a Switch Group.

Returns
  • AK_Success if successful
  • AK_InvalidID if the switch or Switch Group name was not resolved to an existing ID
    Make sure that the banks were generated with the "include string" option.
    Note: Strings are case-insensitive.
See also
Parameters
in_pszSwitchGroupName of the Switch Group
in_pszSwitchStateName of the Switch
in_gameObjectIDAssociated game object ID

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