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The Interactive Music Hierarchy is a hierarchical series of Music Segments and Music Tracks, which may be organized with different music containers.
Each music object has a set of properties and behaviors that can be used to define how the objects passing through the bus will sound and play in game. These properties and behaviors are located in the Properties and Contents Editor. Since there are two types of busses, the Property Editor has been divided into two sections.
The descriptions for each of the Interactive Music property options can be found in the following Property Editor descriptions:
In addition to the General Settings described in the pages above, each object has a number of other Property Editor tabs described here:
When an Interactive Music object is selected in the Project Explorer, the corresponding Contents Editor loads some information about its child or source objects.
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