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You can apply audio effects to busses as easily as applying them to objects. All you have to do is load the bus into the Property Editor and apply the Effects as you would to a sound object. For more information on this process, refer to Applying Effects to Wwise Objects.
When Effects are applied to a bus, all incoming audio data is sub-mixed before the Effect is applied. If a chain of Effects is applied, the Effects are applied in the order in which they appear in the list.
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