Wwise SDK 2022.1.15
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Auxiliary bus sends information per game object per given auxiliary bus. More...
#include <AkTypes.h>
Public Attributes | |
AkGameObjectID | listenerID |
Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners). More... | |
AkAuxBusID | auxBusID |
Auxiliary bus ID. More... | |
AkReal32 | fControlValue |
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