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◆ SetGameObjectAuxSendValues()
Sets the Auxiliary Busses to route the specified game object To clear the game object's auxiliary sends, in_uNumSendValues must be 0. - See also
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- Returns
AK_Success if successful
AK_InvalidParameter if a duplicated environment is found in the array
AK_InvalidFloatValue if the value specified was NaN or Inf
- Parameters
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in_gameObjectID | Associated game object ID |
in_aAuxSendValues | Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set) |
in_uNumSendValues | The number of auxiliary busses at the pointer's address (it must be 0 if no environment is set) |
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