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◆ SetJobMgrMaxActiveWorkers()
Allows the game to set new values for the maximum active workers for the job manager This may be changed anytime once the sound engine was initialized. This function may only be used if a worker function has been set via AkJobMgrSettings. - Returns
AK_InvalidParameter in_jobType is not a valid jobtype, or in_uNewMaxActiveWorkers is not greater than 0
AK_NotInitialized JobMgr system was not already initialized with a function to request for workers
AK_Success if successful
- Parameters
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in_jobType | JobType to set new uMaxActiveWorkers for |
in_uNewMaxActiveWorkers | New maximum number of active workers will request |
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