The following sections list and describe the changes to Wwise between version 2018.1.3 and version 2018.1.4. For earlier versions, please refer to Previous Release Notes. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2018.1.x versions.
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Note: Plug-in Developers This version of Wwise supports plug-ins built with Wwise 2018.1. For plug-ins built with older versions of Wwise, their developers must recompile and repackage them with a compatible version. |
Platform SDK Changes
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Android NDK: Updated NDK to r17c.
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Lumin SDK: Updated SDK to 0.18.0.
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Switch SDK: Updated SDK to 6.4.0.
New Features
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WG-36301 Added a new premium plug-in, Wwise SoundSeed Grain. It provides a granular synthesizer which can be added to a Wwise project. SoundSeed Grain allows you to granulate and transform audio files with extreme flexibility. See the Wwise SoundSeed Grain Help for more information.
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WG-39124 Added a new free experimental plug-in, Wwise ASIO. It uses the Steinberg Audio Stream Input/Output (ASIO) in order to connect ASIO compatible devices. See the Wwise ASIO Output and the Wwise ASIO Input Help for more information.
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WG-39329 Made audio file markers visible in the Source Editor.
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WG-40481 Added a new free experimental plug-in, Wwise Channel Router. It lets you route and mix multiple busses with different channel configurations into a single output device. See the Wwise Channel Router Help for more information.
Behavior Changes
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WG-39476 Improved performance of Xbox One XMA voices when sound engine is configured to use the task scheduler; non-XMA voices are processed in parallel first, then XMA voices are processed in parallel.
Miscellaneous Changes
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WG-39571 (Android) Integration Demo is now a standard Gradle project that can be opened with Android Studio IDE.
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WG-39757 Renamed two tabs in the Source Editor:
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General Settings renamed to Source.
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Source Settings renamed to Conversion.
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WG-40031 Added .gitignore file to the plug-in generator.
Bug Fixes
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WG-32443 Fixed: (PS4) Crash on suspend while SCE bed is running.
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WG-39022 Fixed: Crash when running Integration Demo on a Nexus 9 device.
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WG-39390 Fixed: Perforce bug where a previously deleted file will get marked for deletion after being re-added.
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WG-39857 Fixed: UI bug causing random Wwise crashes with some plug-ins, including McDSP Limiter and Futzbox.
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WG-39870 Fixed: Rare crash when moving RTPC cursor in editor.
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WG-39871 Fixed: Crash when closing Wwise twice during some lengthy processes.
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WG-39896 Fixed: Corrupted image source names are briefly displayed in AkReflect after geometry is removed.
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WG-39917 Fixed: (PS4) Motion is attenuated on PS4 controllers.
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WG-39937 Fixed: In Spatial Audio, triangles that are too large result in floating point overflow and undefined behavior.
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WG-39941 Fixed: Converting 7.1 files to Opus inverts surround and back channels.
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WG-39998 Fixed: GameProfiler3D view fails to initialize when connecting via remote desktop while project layouts are loading.
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WG-40011 Fixed: References do not show up in the Effect and Source plug-in default Property Editor.
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WG-40036 Fixed: HDR attenuation is not equal over dry and wet paths for loud sounds having auxiliary sends.
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WG-40074 Fixed: Possible stack overflow after some time when a game is generating a high amount of errors (only in Profile and Debug builds) while monitoring is unconnected.
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WG-40077 Fixed: Capture Log position indicators are not drawn if there is no row selection.
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WG-40097 Fixed: Microsoft Spatial output always selects the default device to output even when specified otherwise.
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WG-40152 Fixed: Can't connect Wwise to a console on a different subnet.
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WG-40234 Fixed: Unreliable GetPluginMedia behavior when a plug-in references more than one media item.
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WG-40330 Fixed: (PS4) Speaker configuration always 7.1.
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WG-40349 Added support for additional numerical types for custom properties. Also added a new warning for precision loss when casting a Real64 to a Real32 value and a new error for data loss when casting an int64 to an int32 value that surpasses the supported range.
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WG-40372 Fixed: Sounds with Spatialization set to None played on game objects with multiple positions in MultiSource have infinite volume.
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WG-40504 Fixed: Differences in SoundBanks due to Listener Relative Routing set by parent object.
- See also
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