Version

menu_open
Wwise SDK 2021.1.14
Complete Changelist

The following sections list and describe the changes made to Wwise between version 2010.3.3 and version 2011.1.

New platforms supported

  • Apple iOS
  • Nintendo 3DS

Platform SDK updates

  • Xbox 360: updated to XDK 20500 (February 2011).
  • PS3: updated to SDK 360.001
  • iPhone/iPad minimum Deployment version is iOS 4.0
  • WG-16940 Perforce Plugin is now using Perforce 2010.1 SDK

API Changes

Sound Engine:

  • WG-18768 AK_MAX_ENVIRONMENTS_PER_OBJ is now 3 on the Wii to reflect the platform limit of 3 busses.
  • WG-19024 New API functions to manage a callback to be called at every audio frame: AK::SoundEngine::RegisterGlobalCallback and AK::SoundEngine::UnregisterGlobalCallback.
  • WG-18509 New feature: Option to avoid initializing and terminating platform network library (sockets) in sound engine. Check AK::Comm::Init function.
  • WG-18753 Removed AK_USE_PLUGIN_ALLOCATOR macro, which is not necessary anymore.
  • WG-19020 Visual Studio Property Sheets are now available for building plug-ins for the Wwise Authoring application, in SDK/source/Build/PropertySheets.

Authoring:

  • WG-18704 The Plugin XML definition schema was changed to include some user interface elements that were previously defined in the User interface resources. Refer to Wwise Plug-in XML Description Files for more information.

New Features

  • WG-16008 Mute and Solo buttons are now available for every audio object in Wwise. Refer to Solo Mute for Monitoring.
  • WG-18586 Multi-edit user interface has been redesigned and has coverage been increased. Refer to Multi-Editor improvements.
  • WG-18315 Notes are now shown in the Multi-Editor. Clicking the notes field everywhere in Wwise now shows a popup text editor. Refer to Multi-Editor improvements.
  • WG-16407 Positioning parameters are now exposed in the multi-editor. Refer to Multi-Editor improvements.
  • WG-18476 Now possible to specify the diff program to use for the Perforce Plugin. Refer to Perforce diff tool is now configurable.
  • WG-18610 Now possible to send voices to be virtual when over instance limit. Refer to New Voice Limitation System.
  • WG-18611 Now possible to set a global, per platform Maximum number of voice instances either by the SDK or the Wwise project settings. Refer to New Voice Limitation System.
  • WG-14200 Sound instance on Actor hierarchy objects can now be optionally applied globally or per game object. Refer to New Voice Limitation System.
  • WG-2700 New SetGameParameter action available. It is also capable of performing RTPC over a fixed (but randomizable) period of time using predefined curves. RTPC over a fixed period of time is also available from the SDK. Refer to New Event Action: Set Game Parameter.
  • WG-17239 Now possible to set the severity of the different messages appearing during the Soundbank generation. Changing the message severity can be use to control the return code at of the command line while generating the soundbanks. Refer to Configurable Soundbank Log Severities.
  • WG-17171 Convolution Reverb now has a new tab for equalization using curve controls applied offline to the impulse response. Refer to Convolution Reverb EQ.
  • WG-18519 Convolution Reverb now has a control to allow panning the impulse response to compensate for recordings that tend to steer the image of the wet path. To create interpolation between 2 mono impulse responses to obtain a hybrid impulse response.
  • WG-18656 AAC support on Mac and iOS.
  • WG-18620 Now possible to see from the Voice tab in the advanced profiler if a voice is virtual because it is under volume threshold of if it is virtual because it is over some limit.
  • WG-18195 Now possible to specify effect shareset in the SoundBank definition import files to have the associated Impulse Response included in SoundBanks.
  • WG-18593 Sine plug-in can now route output to LFE channel, improved performance and operates on SPU on PS3 platform
  • WG-18775 The File Manager now allows move operations on a multiple selection when using Perforce or Subversion plug-ins.
  • WG-17592 New item in the Performance view to monitor the number of physical voices.
  • WG-16119 You may now edit events/actions in the authoring tool while it is connected to your game.
  • WG-16122 Advanced Settings: Now possible to edit the maximum number of voices and priority in real time.

Behavior and Performance Changes

  • WG-18612 Now possible to playback sounds encoded with Vorbis with no seek table even if they are set to Go Virtual and "From Elapsed time", they will restart from beginning if they come back from the virtual state.
  • WG-14879 Virtual Voices do not count anymore as active voices, preventing them to be taken into account when computing voice limits.
  • WG-19033 Guitar Distortion FX: Fuzz distortion mode handles tone parameter changes more consistently across the range.
  • WG-17561 SetMultiplePositions called with no positions will virtualize all sounds on the un-positioned game object.

Miscellaneous Changes

  • WG-17945 Mac installer is now a package file instead of a DMG.
  • WG-18547 All Wwise SDK functions are now declared using the __cdecl on the Windows platform so projects using a different default calling convention can still link with the Wwise SDK.

Bug Fixes

Sound Engine:

  • WG-18671 Fixed: Possible crash when playing interactive music when all segments are excluded from the platform.
  • WG-18631 Fixed: Possible issue with AkEvent on the Wii where a waiting thread could be released even if the event wasn't signaled.
  • WG-18616 Fixed: Crash when calling GetPoolStats with an invalid pool ID.
  • WG-18311 Fixed: Environmental effects can be lost after connecting to a game.
  • WG-18973 Fixed: Leaking file handle when converting XMA and xWMA files.
  • WG-17547 Fixed: Not possible to call SetMultiplePositions with more than 84 positions.
  • WG-18870 Fixed: Occasional crash when adding game object watches while connected to game.
  • WG-18578 Fixed: Possible crash when using MeterFX plug-in in 5.1 configuration on PS3.
  • WG-17974 Fixed: Potential deadlock when CancelCallbackCookie is called upon reception of a AK_EndOfEvent callback.
  • WG-18625 Fixed: Stability issue with McDSP plug-ins when terminating the sound engine.
  • WG-18737 Fixed: Spread parameter ignored when sound plays at listener position.
  • WG-18930 Fixed: Total voice count in Performance Monitor also counts mixing busses.
  • WG-19019 Fixed: xWMA prefetch size (Zero-Latency mode) not computed correctly.
  • WG-18623 Fixed: Rare out of memory condition not handled properly in SoundSeed Impact plug-in.
  • WG-18847 Fixed: Rare crash with volume fades while ducking and mixing.
  • WG-18860 Fixed: (Mac Debug only) Race condition when terminating sound engine may cause an (inoffensive) assert.

Authoring:

  • WG-18922 Fixed: Potential crash in the Authoring tool when disconnecting from a game.
  • WG-18966 Fixed: Effect Rendering on the Convolution Reverb effect can sometime cause the conversion to fail.
  • WG-19109 Fixed: Advanced Profiler does not always show updated information in some tabs.
  • WG-18405 Fixed: During project migration, Wwise requires all files to be writable even if only a portion of the files need to be migrated.
  • WG-18659 Fixed: Regenerating the init bank could produce a binary different but valid bank file.
  • WG-18626 Fixed: SoundBank Editor, Edit tab: Sort is not working for first column.
  • WG-18668 Fixed: Stability issues (hangs) when the Perforce server is busy or slow.
  • WG-15557 Fixed: When using the Perforce plug-in, the message "login not necessary, no password set for this user" may be displayed unnecessarily.
  • WG-18725 Fixed: Repositioning the views in the layout can cause user interface controls to disappear.
  • WG-18364 Fixed: Presets for Effects are not loaded and saved correctly.
  • WG-18731 Fixed: Performance problem with long profiling sessions.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise