menu
 
Version
2021.1.14.8108

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open
Wwise Unreal Integration Documentation
Animation

An Animation Notify is used to trigger Wwise Events in animation sequences.

Note that it is mandatory for an AkComponent to be attached to the animated mesh component. Should you decide to use the Animation Notify on a mesh component that has no AkComponent attached, an AkComponent will be created using default values for all of its UPROPERTIES, and it will not be possible to modify them. Should you want to modify the notify's behaviour, we recommend creating a copy of it in your project, and modifying that copy.

The Blueprint for the Animation Notify is located here: …/Plugins/Wwise/Content/AnimNotify_AkEvent.uasset.

  • To add an Animation Notify:
    1. In the Unreal Content Browser, open an animation sequence asset.
    2. Right-click the Notifies track in the animation sequence editor and select Add notify > AkEvent or AkEventByName.
  • The animation notification has the following properties:
    • Event or Event Name: The AkAudioEvent to be posted.
    • Attach Name: Name of the socket that emits the AkAudioEvent; if not defined, the AkAudioEvent is emitted from the animation owner.
    • Follow: Whether the Event should either follow the mesh or be posted at a specific location.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise