Version
Wwise Unreal Integration Documentation
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The AkAudio
module must be linked with to use Wwise's functionality within a C++ project. This must be done within your project's module file (.build.cs
).
For example:
Note: All AK::SoundEngine calls are currently made from AkAudioDevice and must be made from within the AkAudio module. Users must extend the functionality within the AkAudio module to expose required Wwise functionality. |
When creating a new AkComponent from C++, it is necessary to attach it to a parent component. This is necessary, because the FAkAudioDevice::GetAkComponent()
helper method needs a parent component to retrieve the associated AkComponent.
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