Wwise SDK 2021.1.14
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Initialization settings of the spatial audio module. More...
#include <AkSpatialAudio.h>
Public Member Functions | |
AkSpatialAudioInitSettings () | |
Public Attributes | |
AkUInt32 | uMaxSoundPropagationDepth |
Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. More... |
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AkReal32 | fMovementThreshold |
Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. More... |
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AkUInt32 | uNumberOfPrimaryRays |
The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. More... |
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AkUInt32 | uMaxReflectionOrder |
Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A higher reflection order renders more details at the expense of higher CPU usage. More... |
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AkReal32 | fMaxPathLength |
AkReal32 | fCPULimitPercentage |
bool | bEnableDiffractionOnReflection |
Enable diffraction at the end/beginning of reflection paths. Diffraction on reflection causes reflections to fade in and out smoothly as the listener or emitter move in and out of the reflection's shadow zone. More... |
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bool | bEnableGeometricDiffractionAndTransmission |
bool | bCalcEmitterVirtualPosition |
An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. More... |
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bool | bUseObstruction |
bool | bUseOcclusion |
Initialization settings of the spatial audio module.
Definition at line 44 of file AkSpatialAudio.h.
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