Wwise SDK 2021.1.14
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Positioning information obtained from an object [詳解]
#include <AkQueryParameters.h>
公開変数類 | |
AkReal32 | fCenterPct |
Center % [0..1] [詳解] |
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AkSpeakerPanningType | pannerType |
Speaker panning type: type of panning logic when object is not 3D spatialized. [詳解] |
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Ak3DPositionType | e3dPositioningType |
3D position type: defines what acts as the emitter position for computing spatialization against the listener. [詳解] |
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bool | bHoldEmitterPosAndOrient |
Hold emitter position and orientation values when starting playback. [詳解] |
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Ak3DSpatializationMode | e3DSpatializationMode |
Spatialization mode [詳解] |
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bool | bEnableAttenuation |
Attenuation parameter set is active. [詳解] |
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bool | bUseConeAttenuation |
Use the cone attenuation [詳解] |
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AkReal32 | fInnerAngle |
Inner angle [詳解] |
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AkReal32 | fOuterAngle |
Outer angle [詳解] |
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AkReal32 | fConeMaxAttenuation |
Cone max attenuation [詳解] |
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AkLPFType | LPFCone |
Cone low pass filter value [詳解] |
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AkLPFType | HPFCone |
Cone low pass filter value [詳解] |
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AkReal32 | fMaxDistance |
Maximum distance [詳解] |
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AkReal32 | fVolDryAtMaxDist |
Volume dry at maximum distance [詳解] |
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AkReal32 | fVolAuxGameDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) [詳解] |
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AkReal32 | fVolAuxUserDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the User defined distance attenuation) [詳解] |
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AkLPFType | LPFValueAtMaxDist |
Low pass filter value at max distance (if any) [詳解] |
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AkLPFType | HPFValueAtMaxDist |
High pass filter value at max distance (if any) [詳解] |
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Positioning information obtained from an object
AkQueryParameters.h の 43 行目に定義があります。