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2021.1.14.8108
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2021.1.14
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#include <AkReflectGameData.h>
Public Member Functions | |
AkImageSourceParams () | |
AkImageSourceParams (AkVector in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel) | |
Public Attributes | |
AkVector | sourcePosition |
Image source position, relative to the world. More... |
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AkReal32 | fDistanceScalingFactor |
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener and, consequently, scales distance and preserves orientation. More... |
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AkReal32 | fLevel |
Game-controlled level for this source, linear. More... |
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AkReal32 | fDiffraction |
Diffraction amount, normalized to the range [0,1]. More... |
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AkUInt8 | uDiffractionEmitterSide |
If there is a shadow zone diffraction just after the emitter in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. More... |
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AkUInt8 | uDiffractionListenerSide |
If there is a shadow zone diffraction before reaching the listener in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. More... |
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Definition at line 73 of file AkReflectGameData.h.
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