menu
Version
2021.1.14.8108
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
After the Dialogue Event is populated with State Group and States, you need to define the rules by recreating each condition and outcome that exists in your game. This is performed by combining the different State Groups and States into paths.
Since it may be difficult to cover every situation or outcome, you will most likely want to create fallback or default paths that can be used every time the sound engine encounters a situation where a specific path has not been defined. These fallback paths use State Groups instead of states.
The two different types of paths are as follows:
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise