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2021.1.14.8108
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2021.1.14
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Setting switches is very similar to setting states, except that you do it with the AK::SoundEngine::SetSwitch() function:
The AK::SoundEngine::SetSwitch() method also accepts strings (Unicode or Ansi) instead of IDs. In this case you would specify the names of the Switch Group and Switch, as defined by the Wwise user:
In the sample program you can experiment with switches by clicking on the Start Walking button (to start triggerring Play_FootStep
events every half second) and then changing the ground material with the "Ground switch" dropdown list.
Refer to Integration Details - Switches for more details.
info | Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |
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