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Wwise Unreal Integration Documentation
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Before proceeding, review the Requirements page and make sure you have installed supported versions of the Unreal Engine and Wwise.
This UE integration package contains files related to the Wwise plug-in only; it does not contain the entire Unreal Engine source code, nor the Wwise SDK.
There are two ways of installing the Wwise Unreal plug-in: either as a game plug-in or as an engine plug-in - not both.
Note: For more information on the difference between engine and game plug-ins (sometimes referred to as "installed" plug-ins), refer to the Unreal Engine documentation. |
Installing Wwise as a game plug-in is handled by the Audiokinetic Launcher. Refer to Integrating Wwise into an Unreal Project in the Launcher documentation.
It is also possible to integrate Wwise using offline integration files. Refer to Using Offline Files to Install Unity or Unreal Integrations in the Launcher documentation.
Refer to Changes to your Wwise Project to understand what happens to your Wwise project.
There are various plug-ins available for Wwise, which need to be installed correctly in order to be used in the Wwise Unreal plug-in. Plug-ins for Wwise are managed via the Audiokinetic Launcher. For more information on managing plug-ins for Wwise, refer to the Adding Plug-ins to Unity and Unreal Integrations in the Launcher Documentation.
Note: If there are plug-ins missing from your Wwise installation when you use the Wwise Unreal plug-in, you will see the following error: LogAkAudio: Error: Could not find plugin dynamic library. |
Caution: Installing the Wwise plug-in for Unreal as an engine plug-in is intended for expert users only. |
If you will be working on multiple Unreal projects and Wwise will be used in each of them, you might want to install the Wwise Unreal plug-in as an engine plug-in.
C:\Users\<username>\Documents\Wwise Unreal Engine integration
. If the folder already exists, its content will be overwritten.Plugins
folder:Wwise Unreal Engine integration
folder, you will find a folder called Wwise
. Copy the Wwise
folder to your existing Plugins
folder; …\<UE installation directory>\Engine\Plugins
.…\<UE installation directory>\Engine\Plugins\Wwise
folder, create a folder called ThirdParty
.Wwise\ThirdParty
plug-in folder hierarchy. Open the following folders:C:\Program Files (x86)\Audiokinetic\Wwise 2021.1.14.8108\SDK\
...\Plugins\Wwise\ThirdParty\
include
Win32_*
x64_*
Mac
SDK
source folder, you must copy those folders (which contain the platform's libraries) to the ThirdParty
folder as well.Refer to Changes to your Wwise Project to understand what happens to your Wwise project.
The first time you open your Unreal project after integrating Wwise, the following changes will be made to your Wwise project:
MediaDuplicated
and MediaNotFound
log messages are disabled, since media is no longer included in SoundBanks.Questions? Problems? Need more info? Contact us, and we can help!
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