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Version
2021.1.14.8108
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2021.1.14
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The Wwise Sound Engine offers offline rendering that allows for non-real-time, compute-intensive audio generation and the synchronization of audio processing with compute-intensive video generation.
warning |
Caution: Care must be taken when enabling offline rendering in applications that use the synchronous AK::SoundEngine::LoadBank and AK::SoundEngine::UnloadBank APIs. See Audio Rendering Thread for details. |
An audio capture callback can be registered using AK::SoundEngine::RegisterCaptureCallback
, which provides a mechanism for accessing the rendered audio buffers.
The following is an example that illustrates one possible implementation of offline rendering:
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