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Wwise Unreal Integration Documentation
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These Blueprint functions are used to help debug your game.
Starts a Wwise output capture. The output file will be located in the same folder as the SoundBanks.
Adds a text marker in the output capture file.
Stops a Wwise output capture. The output file will be located in the same folder as the SoundBanks.
Starts a Wwise Profiler capture. The output file will be located in the same folder as the SoundBanks.
Stops a Wwise Profiler capture. The output file will be located in the same folder as the SoundBanks.
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