Version

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Wwise SDK 2021.1.14
ak.wwise.ui.commands.execute

Executes a command. Some commands can take a list of objects as parameters. Refer to Wwise Authoring Command Identifiers for the available commands.

Arguments

Name Type Description
command * string The ID of the command to execute. Refer to Wwise Authoring Command Identifiers for the lists of commands.
objects array An array of objects. Each object is an ID (GUID), name, or path of the object. Some commands can take objects as arguments. Refer to the commands for more information.
objects [...] any of:
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
platforms array An array of platform. Each platform is an ID (GUID) or a unique name. Some commands can take platforms as arguments. Refer to the commands for more information.
platforms [...] any of:
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
value any of: A value to pass to the command. Some commands can take a value as an argument. Refer to the commands for more information.
The value of a property.
null A null value. No reference to an object.
string A string value.
number A numerical value.
boolean A boolean value.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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