Wwise SDK 2021.1.14
|
Asynchronously post an Event to the sound engine (by event ID). See AK::SoundEngine::PostEvent
.
Name | Type | Description |
---|---|---|
event * | any of: | Either the ID (GUID), name, or Short ID of the Event. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] |
|
gameObject * | integer | The unique ID of the game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Name | Type | Description |
---|---|---|
return * | integer | The playing ID of the Event launched, or AK_INVALID_PLAYING_ID if posting the event failed.Unsigned Integer 32-bit. Range: [0,4294967295] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise